Web Reference: Sep 22, 2022 · Learn how to use Scriptable Objects in Unity to manage your game's data and make building your game easier, in my complete beginner's guide. Jan 10, 2024 · And in general, if you need to store any kind of mutable state that is specific to a particular enemy, like progress or cooldown, then it might be better to use a component rather than a scriptable object. Otherwise you’d need to pass those in as method parameters as well. A common use for ScriptableObjects is as a container for shared data used by multiple objects at runtime, which can reduce a project’s memory usage by avoiding copies of values.
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