Web Reference: In this tutorial video you'll learn about some of the awesome things you can do with ScriptableObjects. From saving memory, enabling configuration-driven games, and more! Unlike traditional C# scripts, ScriptableObjects do not need to be, and in fact, cannot be, directly attached to GameObjects. In this tutorial, you will learn about ScriptableObjects and how to use them. When you use Editor authoring tools or the Inspector to modify a ScriptableObject asset, Unity automatically writes the data to disk and it persists between Editor sessions. However, Unity doesn’t automatically save changes to a ScriptableObject made via script in Edit mode.
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