Web Reference: Instead of using this method, and storing duplicated data, you can use a ScriptableObject to store the data and then access it by reference from all of the Prefabs. This means that there is one copy of the data in memory. Scriptable Objects are a type of class in Unity that can be used to create multiple instances of a script that each contain their own unique values. But how is that different to any other type of script? Normally, when you create a Monobehaviour script, it’s attached to a game object as a component running in your scene. This is an instance of the ... Sep 24, 2025 · ScriptableObjects are Unity’s data container classes that inherit from UnityEngine.ScriptableObject instead of MonoBehaviour. They’re serializable assets that live in your project files, not in scenes, making them perfect for storing shared data and configuration settings.
YouTube Excerpt: In this video, we are going to show you how to use Scriptable Objects to manage your data in
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