Web Reference: A common use for ScriptableObjects is as a container for shared data used by multiple objects at runtime, which can reduce a project’s memory usage by avoiding copies of values. Scriptable Objects are a type of class in Unity that can be used to create multiple instances of a script that each contain their own unique values. But how is that different to any other type of script? Normally, when you create a Monobehaviour script, it’s attached to a game object as a component running in your scene. This is an instance of the ... By default, all scripts in Unity are created as MonoBehaviours, which is the base class that gives programmers access to Unity’s API. ScriptableObjects are their own type of class, so the script must be updated to reflect the fact that it is a ScriptableObject.
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