Web Reference: The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossary that stores unchanging data in attached MonoBehaviour scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. Scriptable Objects are a type of class in Unity that can be used to create multiple instances of a script that each contain their own unique values. But how is that different to any other type of script? Normally, when you create a Monobehaviour script, it’s attached to a game object as a component running in your scene. This is an instance of the ... By default, all scripts in Unity are created as MonoBehaviours, which is the base class that gives programmers access to Unity’s API. ScriptableObjects are their own type of class, so the script must be updated to reflect the fact that it is a ScriptableObject.
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