Web Reference: A common use for ScriptableObjects is as a container for shared data used by multiple objects at runtime, which can reduce a project’s memory usage by avoiding copies of values. Aug 22, 2025 · For those of you not familiar with the 1st edition, it demonstrates how to leverage ScriptableObjects in a number of different ways, not just for data, but also for building robust and scalable game systems. Here are some of the topics we cover in the e-book and demo project: Scriptable Objects are a type of class in Unity that can be used to create multiple instances of a script that each contain their own unique values. But how is that different to any other type of script? Normally, when you create a Monobehaviour script, it’s attached to a game object as a component running in your scene. This is an instance of the ...
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