Web Reference: This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. Because Light field map stores a second light field to map viewing rays to outgoing reflection rays to support self-reflection, it requires additional texture storage and per pixel (ray) processing overhead compared to our method. We can implement an environment map with a cube map if we have 6 images that show the environment from a point in space in the 6 directions of the cubemap. Here's an environment map from the lobby of the Computer History Museum in Mountain View, California.
YouTube Excerpt: This video is part of an online course,
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