Web Reference: Whether you draw a line of text or an image, remember that in 2D graphics every point is determined by its x and y coordinates. All of the draw and fill methods need this information which determines where the text or image should be rendered. Jan 16, 2026 · This blog post will take you through the fundamental concepts of Java graphics, show you how to use them, discuss common practices, and provide some best practices to help you become proficient in Java graphics programming. There are several ways to create graphics in Java; the simplest way is to use java.awt.Canvas and java.awt.Graphics. A Canvas is a blank rectangular area of the screen onto which the application can draw. The Graphics class provides basic drawing methods such as drawLine, drawRect, and drawString.
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