Web Reference: Mar 10, 2025 · BUT if you try to follow them too strictly, or if you don't really understand the reasons behind them, it's extremely likely that they will make your game harder to work on instead of easier. In... Aug 6, 2025 · Your thinking is correct. You’re directly setting the transform position of the rigidbody, which will ignore all physics. Instead you should use Rigidbody.MovePosition (). I'm a software engineer so things like OOP, MVP or SOLID is nothing new to me, but I somehow couldn't find myself getting proper OOP or SOLID working in my unity projects, how unity handles components and monobehaviors probably confused me often times.
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