Web Reference: Video series on Design Patterns for Object Oriented Languages. Command is a behavioral design pattern that turns a request into a stand-alone object that contains all information about the request. This transformation lets you pass requests as a method arguments, delay or queue a request’s execution, and support undoable operations. Feb 26, 2026 · It introduces a level of abstraction between the sender of a command (remote control) and the receiver of the command (electronic devices). The Command Pattern decouples the sender (Invoker) from the receiver (Devices).
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