Web Reference: Strategy is a behavioral design pattern that turns a set of behaviors into objects and makes them interchangeable inside original context object. The original object, called context, holds a reference to a strategy object. The context delegates executing the behavior to the linked strategy object. What problem is this pattern solving exactly? The open/closed principleproblem. This principle says that: This means that to make a class do new things you shouldn’t need to change the class itself. This makes your code more flexible & robust at the same time. But how do you accomplish that? Using design patterns like the strategy pattern 🙂 Let’s ... In this lesson, you'll learn how to implement the Strategy Pattern using Ruby's object-oriented design. We'll simplify the pattern into digestible parts and demonstrate its practical application through a clear example.
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