Web Reference: When a condition or action references an object, GDevelop must internally make a decision about which object (s) to affect in the scene. This process is called Object picking, and follows a few basic rules outlined in this page. In this tutorial, we cover the object picking system, which is integral to certain kinds of game behaviors, such as checkpoint systems for instance! Jun 3, 2023 · I’ve been loving GDevelop so far. This is the first time I’m really trying to finish a game, but this game engine lacks some super basic features. As the title states I’m trying to select an object based on a variable. I’ll attempt to explain myself better with a screenshot and an example:
YouTube Excerpt: In this tutorial, we cover the
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