Web Reference: Interactions can be created directly inside the objects they act on but you can also create Empty objects that act as managers of other objects. It is flexible enough for you to decide the best way to organise your project. An interaction is a series of conditions that trigger a series of actions. In this blog post, we will explore the implementation of an interaction system in Unity using an interface called IInteractable. To illustrate its functionality, we will focus on building an RPG item pickup system, initiating dialogues with NPCs, and opening doors and containers. Starting off nice and simple with an interaction tutorial. Interacting with objects is such a crucial part of many video games, so it's important to make sure you have a system you can rely...
YouTube Excerpt: In this video I go over the creation of a flexible
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